RPG Tinker is a tool for building NPCs for D&D 5e. Here you can choose a template, abilities scores, and hitdices. With that we generate an NPC ready to use in battle! You can even print/pdf it! The tool is under construction and receiving new features each day. It probably has some (or many) errors in it. Help improving it by giving your feedback! Medium humanoid (any race), any non-lawful alignment. Create custom stat blocks for monsters and save them for use in your campaigns. Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. Actions Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Small aberration, lawful goodArmor Class12Hit Points7 (2d6)7 ([2d6])
Speed5 ft., fly 30 ft.
15 (+2)
14 (+2)
11 (+0)
Languagesunderstands Undercommon but can't speak, telepathy 60 ft.
- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
- [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
- [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
- [title]Section 1[/title] or [big]Hello[/big] will create a bolded title that you can link to with [#section 1]link[/#].
Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can't be surprised by creatures with any form of telepathy.
Prone Deficiency. If the flumph is knocked prone, roll a die. On an odd result, the flumph lands upside-down and is incapacitated. At the end of each of its turns, the flumph can make a DC 10 Dexterity saving throw, righting itself and ending the incapacitated condition if it succeeds.
Telepathic Shroud. The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells. [b]Advanced Telepathy.[/b] The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can't be surprised by creatures with any form of telepathy.
[b]Prone Deficiency.[/b] If the flumph is knocked prone, roll a die. On an odd result, the flumph lands upside-down and is incapacitated. At the end of each of its turns, the flumph can make a DC 10 Dexterity saving throw, righting itself and ending the incapacitated condition if it succeeds.
[b]Telepathic Shroud.[/b] The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells.
Actions
Tendrils. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage plus 2 (1d4) acid damage. At the end of each of its turns, the target must make a DC 10 Constitution saving throw, taking 2 (1d4) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage.
Stench Spray (1/Day). Each creature in a 15-foot cone originating from the flumph must succeed on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for 1d4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while with in 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar. [b]Tendrils.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one creature. Hit: 4 ([1d4+2]) piercing damage plus 2 ([1d4]) acid damage. At the end of each of its turns, the target must make a DC 10 Constitution saving throw, taking 2 ([1d4]) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage.
[b]Stench Spray (1/Day).[/b] Each creature in a 15-foot cone originating from the flumph must succeed on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for [1d4] hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while with in 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Legendary Actions
Details
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Monster Statistics by Challenge Rating
CR | Prof. Bonus | AC | HP | Attack Bonus | Damage / Round | Save DC |
---|---|---|---|---|---|---|
0 | +2 | <13 | 1-6 | <+3 | 0-1 | <13 |
1/8 | +2 | 13 | 7-35 | +3 | 2-3 | 13 |
l/4 | +2 | 13 | 36-49 | +3 | 4-5 | 13 |
1/2 | +2 | 13 | 50-70 | +3 | 6-8 | 13 |
1 | +2 | 13 | 71-85 | +3 | 9-14 | 13 |
2 | +2 | 13 | 86-100 | +3 | 15-20 | 13 |
3 | +2 | 13 | 101-115 | +4 | 21-26 | 13 |
4 | +2 | 14 | 116-130 | +5 | 27-32 | 14 |
5 | +3 | 15 | 131-145 | +6 | 33-38 | 15 |
6 | +3 | 15 | 146-160 | +6 | 39-44 | 15 |
7 | +3 | 15 | 161-175 | +6 | 45-50 | 15 |
8 | +3 | 16 | 176-190 | +7 | 51-56 | 16 |
9 | +4 | 16 | 191-205 | +7 | 57-62 | 16 |
10 | +4 | 17 | 206-220 | +7 | 63-68 | 16 |
11 | +4 | 17 | 221-235 | +8 | 69-74 | 17 |
12 | +4 | 17 | 236-250 | +8 | 75-80 | 17 |
13 | +5 | 18 | 251-265 | +8 | 81-86 | 18 |
14 | +5 | 18 | 266-280 | +8 | 87-92 | 18 |
15 | +5 | 18 | 281-295 | +8 | 93-98 | 18 |
16 | +5 | 18 | 296-310 | +9 | 99-104 | 18 |
17 | +6 | 19 | 311-325 | +10 | 105-110 | 19 |
18 | +6 | 19 | 326-340 | +10 | lll-116 | 19 |
19 | +6 | 19 | 341-355 | +10 | 117-122 | 19 |
20 | +6 | 19 | 356-400 | +10 | 123-140 | 19 |
21 | +7 | 19 | 401-445 | +11 | 141-158 | 20 |
22 | +7 | 19 | 446-490 | +11 | 159-176 | 20 |
23 | +7 | 19 | 491-535 | +11 | 177-194 | 20 |
24 | +7 | 19 | 536-580 | +12 | 195-212 | 21 |
25 | +8 | 19 | 581-625 | +12 | 213-230 | 21 |
26 | +8 | 19 | 626-670 | +12 | 231-248 | 21 |
27 | +8 | 19 | 671-715 | +13 | 249-266 | 22 |
28 | +8 | 19 | 716-760 | +13 | 267-284 | 22 |
29 | +9 | 19 | 761-805 | +13 | 285-302 | 22 |
30 | +9 | 19 | 806-850 | +14 | 303-320 | 23 |
Damage Severity by Level
Level | Setback | Dangerous | Deadly |
---|---|---|---|
1-4 | 1d10 | 2d10 | 4d10 |
5-10 | 2d10 | 4d10 | 10d10 |
11-16 | 4d10 | 10d10 | 18d10 |
17-20 | 10d10 | 18d10 | 24d10 |
Shout outs: Stacey, John Nazario, Cory Brooks, RaspySCREAMS, Gary, Gordon Alexander Fallon, Sunscryer, and Max Puplett.
Their contribution stands as a beacon of hope for all adventurers!
Based on Statblock5e and Open5e
Dnd 5e Stat Block Creator List
Hit Points
DEX
INT
CHA
Challenge
Legendary Actions Description:
Lair Actions Description:Lair Actions End Note Description:
Regional Effects Description:Regional Effects End Note Description:
Abilities: